Players of the Game Character Spotlight: Xax!

Yes.  Xax gets an exclamation point for his long pending introduction.

Xax is something that looks like a robot with a ridiculously disproportionate smile.  But he’s actually something… weirder.  Something he is hesitant to tell the new people he just met.

He has bounced through history.  Showing up in the years since the Eruption.  Sometimes working alone.  Sometimes working with others like the Burnhelts. 

Or the Bucklers.

His depleted Irreality energy blasts and fist cones grant him immense power.  Enough to coldcock a Dragon God with a lucky shot.  His fighting style looks sloppy, like a rag doll tossing itself around.  Yet, more often than not, he lands devastating hits either up close or from afar.

However, the silver brawler is just as likely to talk his way out of a fight.  His jokes and strange maxims range from terrible to crudely humorous to prescient.

His stiff grin doesn’t move when he talks, though its expression will sometimes change. 

He’s been sighted in the frontier city of Findenton of late.  And he will certainly encounter a certain fort master and certain reluctant assassin sooner than any of them think.

Read more about Xax starting in The New Players.

Art by Hokunin.

Players of the Game Character Spotlight: Slader

Slader just wants to get through the crazy.  Get on the other side of it.  That’s all.

The rot infecting his city has other ideas.

The Lan Thedin marine sergeant watches reports of grey-skinned mutations in the megalopolis’s subterranean sections.  And they’ve started coming up to the surface.  And they’re tougher than even his cybernetic arms can handle.

His boss wants to bring in some team of hyper-powered Grells to combat the horrors creeping into the streets.  Normally, Slader would have a problem with bringing in outsiders.

But right now, he’ll take help in any form he can find it. 

Read more about Slader’s interactions with the Burnhelts and their allies in The New Players.

Players of the Game Character Spotlight: Candice Quentra

Candice wants to leave her sins in the past.

Corsis won’t let her.

She is a parasitic life force entity called a Draqu.  She can siphon away all aspects of life from those upon whom she feeds.  Strength, powers, memories, consciousness, a victim’s very will. 

And she relished this power in her a century ago under her original name.  Mary Night.  She terrorized a megalopolis, stoking the simmering resentment of its many inhabitants.  It culminated in a citywide riot and murder spree.  And she was confronted by a quartet of champions of that era.  The Bucklers.

Mary did not survive the encounter.

But death is not permanent for a Draqu.  And Corsis hastened her respawning years sooner than it would have naturally occurred.  He ordered her appearance altered.  And threatened to send her back to her hellish between life torment unless she continued to work for him.

And he gave her a new name.

And so, Candice Quentra infiltrated the Demonic spies of the Horrinshal.  Started a working relationship with a certain fort master named Harry Mang.

A partnership that will certainly lead to her crossing paths with the Burnhelts and their allies.

All while she struggles to free herself.  Her time of torment in between lives changed her.  She wants to atone for crimes for which there is no atonement.

That will not stop her from trying.  Candice wants to be better.

She just needs the right opportunity.

Find out more about Candice starting in The New Players.

Players of the Game Character Spotlight: Deva Falc

Deva Falc once despised Nirva Iniv.  In the early days of the War of Reunification, the Arch Demon Baroness of Barithania led an army against the Palle Empire.  Before its ascendance gained momentum.  Had things gone differently, perhaps Deva might have claimed dominion over her own empire.  She held all manner of dark ambitions.

No more.

Nirva used the dark language of Hrolish to negate Deva’s will.  She is now Nirva’s dispassionately loyal bodyguard.  The enthralled baroness only wants what the Empress of Palle wants. 

That includes transforming her mind with an immaterial creature, giving her artificial psionics.  And perhaps even altering her body into something stronger, something worse.

Whenever it finally tatters her mind, no matter.  Nirva cares not, and neither does Deva.  Because she can’t.

If any hint of the true Deva remains, it is buried deep in the darkness of her fraying psyche.

And if someone should find that lingering shred, then Deva may just speak her mind.

Players of the Game Character Spotlight: Jasphir Iniv

Jasphir Iniv stands out in his family of conniving and abhorrent Demonic royalty.

He’s a decent person.

Naturally, they want him dead for that alone. 

His partnership with Ashe Stelfire and love affair with Nunaker only moved him to the very top of their hit list.

He’s a Human-like Sokenti who can see in all directions in his vicinity despite his race’s innate bleeding, eyeless sockets.  He covers this horrible aspect of himself with a white blindfold and white leather armor that never get stained with his viscera, or that of others.

Despite his affability, Jasphir radiates menace.  The assassin uses his panoramic natural sight to find weak points in the strongest of foes with his etherea-infused daggers.

But his many family members aren’t as easy to dispatch. 

They stalk him and his fortune hunter allies.

And their reach is long.

Players of the Game Character Spotlight: Nunaker

Nunaker finds sentient bipeds fascinating.  So much so that she usually takes the form of a woman in formfitting armor.

She has no true shape.  She is a Lokna.  A being of silvery liquid.  Capable of forming all manner of weapons upon her body.  Simple ones, like blades.

Or more… elaborate instruments of harm, such as her dual, barb-covered tentacle whips that can rip through flesh with uncanny ease.

She partners with Ashe Stelfire’s team of fortune hunters for the thrill of the raid.  It exhilarates her.

As does the love of another partner, Jashir Iniv.  Her romance with the Sokenti assassin is vibrant and intense.

And woe to any who might take away the happiness it brings her.

Players of the Game Character Spotlight: Ricardo Alterv

Ricardo Alterv can’t take the stress anymore.

He’s been a member of Ashe Stelfire’s partnership for years.  The money has been good.  The team respects his talents with guns.  His family heirloom, the Alterv Gun, fires burning bullets that can penetrate the advanced armor and the hard flesh of Demons.  The revolver never runs out of ammo.

The same cannot be said of Ricardo’s nerve.  With each horror he faces on the partnership’s fortune hunting raids, the more his nerve frays.

The latest incursion into an ancient and sentient forest portends nothing good.  Especially the bipedal Lizard lurking within it.

Ricardo needs to retire.  But he fears to consider a big question.

Will Ashe let him?

Players of the Game Character Spotlight: Dell Marrs

Admiral Dell Marrs commands the Crush.  The flagship of the Union Cities.

He is a Red Chromatic, a Post Human species that emerged following the Eruption centuries earlier.

Marrs is never far from coffee, which he prefers burnt and borderline non-potable.

While not completely aligned with the Grells and the Chan’la, he is a reliable ally within Lan Thedin, the largest megalopolis of the urban confederacy.

Decades ago, Marrs worked with the Forever Guard during the War of No Hope.  And many of the Forever Guard consider him a friend.  Een, in particular, finds his gruff good humor most endearing.

More often than not, the Grells call him Stick Man, due to his lanky frame.  He uses a multitude of nicknames for them.  Eeny Meany being his favorite for Een.

His city soon finds itself in need of his old allies when Hekati’s horrors emerge from its lower reaches.

Stick Man has nicknames for those as well.  None of them pleasant.

Players of the Game Creature Spotlight: Ulli

It’s time for another look at one of the monstrous adversaries who confront the Players of the Game throughout the series.

The fly-like Ulli demons are quick, like their insect cousins, but they are far harder to swat.  They are among Sufrinzon’s airborne troops that fill the dingy, orange-brown skies.

They can spit acid, but more often will use high-tech beam weapons or magnet guns.

The buzz of their wings never portends anything good.

Players of the Game Character Spotlight: Durduun

This god of death savors the finer things in life.

Durduun is not as antagonistic to the Brigands as one might expect.  Does he grow in power as more of his unliving cultists join under his banner?  Of course.  Does he enjoy sharing fine wine and good food with interesting company?

Most definitely.

He is a doting brother to his sisters, Suso and Dhalia.  A conflicted onetime lover of ViRauni.  And an uneasy ally of Ashe Stelfire and Welt.  Mainly because they share a common enemy.

Corsis.

Durduun knows the Game and despises it.  He also knows that the threat of Sufrinzon’s Palle Empire will only grow as time elapses, because the Master of the Game secretly backs it.  These foes will one day cross the Ocean of the Lost and encroach on his island’s shores.

So Durduun opts to strike them first with the Brigands.

And perhaps have a few good dinners along the way.