Dire Mistakes Loom in Quar Iniv’s Future

Quar Iniv is one of the primary antagonists of the first couple of Players of the Game novels. He is a Human-looking Demon with perpetually bleeding eye sockets, though he possesses enhanced vision that allows him to see 360 degrees all around him. He is cruel, greedy, and quite willing to antagonize his wife, Nirva Iniv. That is dire mistake. He makes even worse ones when it comes to Avril Enzali and Ashe Stelfire.

Suso will not abide death by the hand of another.

Suso is a death goddess who aligns against Corsis and Nirva in the first two books of the series.  She is old friends with ViRauni and Welt, though she met each of them under different circumstances.  She strives to keep the Mosul Flute out of Nirva’s hands, which would grant the would-be empress the power to control the dead.  A turn of events that she will not abide.

Vex Ramansa at Your Peril

Ramansa is a Sphinx who starts off wary of Ashe Stelfire, but ultimately becomes a close friend. She expects excellence from all those with whom she works, especially her daughter. Very few can match her mastery of ethereal arts. Those who try soon learn that it’s most unwise to vex a Sphinx.

ViRauni cannot touch you with her skin. Her sword is another matter.

ViRauni is a major character in the Players of the Game series. She has been featured before on a bonus content book cover. She is a former queen who fell into a dark place. Her past choices haunt her. She is constantly reminded of them with the cursed armor that she wears, and the cursed sword she wields. The magic affliction renders her skin unable to touch anything living, passing through it like a phantom. Corsis took much from her. She strives to take it all back.

Harry Mang does not miss.

Harry Mang is one of the main characters in The New Players. He is a gruff, but ethical officer serving the Holy Alliance, an empire that is neither holy nor an alliance. Harry has been shunted to the command of a remote frontier city fort, as he is too talented, too popular to kill. He also has a particular talent, he never misses a shot, never fails to complete a slice or strike. He is first introduced in a face off against Ed Burnhelt. All of which is great interest to the Master of the Game. Corsis.

Matt Burnhelt’s nightmares will come true.

Matt Burnhelt is Ed’s older brother. He also possesses hyper powers. Unlike Ed, his are more subtle. He can convert the Flames of Tumult into any other form of electromagnetic or magical energy. He is a master planner with a keen mind that notices details missed by others. Nightmares that he can never remember plague him nightly. Nightmares that might just creep into the waking world.

Fernallus is fearsome when he wants to be. His jokes are worse.

Fernallus is one of the main characters in The New Players.  He is a young and highly intelligent Dragon who often assumes the guise of a Human male with varying garish hair colors.  The top image shows him in his more fearsome Dragon form.  He appears far more affable as a green-haired non-reptile in the next rendering.

He is a close friend of the Burnhelt family and Tamona.  He also makes terrible jokes.  But they love him anyway.  Their enemies do not.

Ed Burnhelt does what is hard.

Ed is one of the main characters in the upcoming “The New Players” novel, Book 3 in the series.  He hails from the advanced and isolated nation of New Grelland, and is the youngest member of a powerful and influential family.

He is gifted with Flames of Tumult that generate within his body, which grant him hyper speed and strength, and the capability to think faster than most computers.  He can also vent the electric fire from his eyes.  He is also a skilled duelist, wielding his deceased mother’s sword.

But there are draw backs to this power.  He had to spend a year in sensory deprivation to accustom himself to his enhanced perception of time.  His fellow Grells fear him, seeing an unstable weapon, rather than a person.

All of this was by design, not chance.  His family engineered his lot in life, knowing the consequences it would inflict on him.

They had to.

Corsis always lurks on the periphery.  And the Burnhelt’s need every advantage they can get to fight him.  It will not be easy, but Ed has spent his life girding himself for the trials to come.

He does what is hard.