Players of the Game Character Spotlight: Balpors

Czar Balpors rules the Holy Alliance with infamous cruelty.

He and Starm, the Dragon God of Power, came out on top following the cataclysmic upheaval of the Eruption centuries ago.  Their empire gradually spread across the eastern half of the supercontinent of Jeea.

And now they want the west.  All at once.

They have upgraded their armed forces with improved weapons.  Their Dragons are among the most powerful combatants in existence.

Balpors intends to take back Findenton from the Free Jeea Coalition as a matter of pride.  And pride is costly.

He is more than willing to have others on both sides pay that bloody price.  The geopolitics and conquest are secondary to him.  Balpors may lead the foremost world power on the planet of Trojis.  He may be a Dragon in the guise of a Human ruler wearing impregnable stone armor.  He may pretend to serve Starm.  But his true motivations serve another.  The one with whom he shares a mind.

Corsis.

He is a drone of flesh controlled by the Master of the Game, but with his own bellicose and misanthropic impulses.

Everything he does serves to keep the Game in a state of constant turmoil.  A role he loathes more and more with each passing year.

But he can never stop because he cannot help himself.  His will is not his own.  And he vents his frustration with his lot in life on all he encounters.

Learn more about the harm Balpors inflicts in The Breakers.

Art by Ringasure.