Harry Mang does not miss.

Harry Mang is one of the main characters in The New Players. He is a gruff, but ethical officer serving the Holy Alliance, an empire that is neither holy nor an alliance. Harry has been shunted to the command of a remote frontier city fort, as he is too talented, too popular to kill. He also has a particular talent, he never misses a shot, never fails to complete a slice or strike. He is first introduced in a face off against Ed Burnhelt. All of which is great interest to the Master of the Game. Corsis.

Matt Burnhelt’s nightmares will come true.

Matt Burnhelt is Ed’s older brother. He also possesses hyper powers. Unlike Ed, his are more subtle. He can convert the Flames of Tumult into any other form of electromagnetic or magical energy. He is a master planner with a keen mind that notices details missed by others. Nightmares that he can never remember plague him nightly. Nightmares that might just creep into the waking world.

Fernallus is fearsome when he wants to be. His jokes are worse.

Fernallus is one of the main characters in The New Players.  He is a young and highly intelligent Dragon who often assumes the guise of a Human male with varying garish hair colors.  The top image shows him in his more fearsome Dragon form.  He appears far more affable as a green-haired non-reptile in the next rendering.

He is a close friend of the Burnhelt family and Tamona.  He also makes terrible jokes.  But they love him anyway.  Their enemies do not.

Ed Burnhelt does what is hard.

Ed is one of the main characters in the upcoming “The New Players” novel, Book 3 in the series.  He hails from the advanced and isolated nation of New Grelland, and is the youngest member of a powerful and influential family.

He is gifted with Flames of Tumult that generate within his body, which grant him hyper speed and strength, and the capability to think faster than most computers.  He can also vent the electric fire from his eyes.  He is also a skilled duelist, wielding his deceased mother’s sword.

But there are draw backs to this power.  He had to spend a year in sensory deprivation to accustom himself to his enhanced perception of time.  His fellow Grells fear him, seeing an unstable weapon, rather than a person.

All of this was by design, not chance.  His family engineered his lot in life, knowing the consequences it would inflict on him.

They had to.

Corsis always lurks on the periphery.  And the Burnhelt’s need every advantage they can get to fight him.  It will not be easy, but Ed has spent his life girding himself for the trials to come.

He does what is hard.

What does Corsis fear?

Corsis is the primary villain of the Players of the Game series.  He covertly manipulates the events of Sufrinzon, Trojis, and many other realms all for his depraved entertainment.

His urbane demeanor hides a monstrous personality.  He has more power than a pantheon of gods.  He also takes on many forms.  The Lizard is the first one that readers encounter in Repenter.  There are many others.

Here’s a sample of his interaction with Ashe from Repenter:

“Harm?” He spoke the word with an absurd shrill of his voice. “Ashe, you couldn’t touch me even if you could mance the most potent fire in existence. I have no fear of you in that regard.”

Ashe stepped back once more. “Then we’re fine.”

“Oh, no. We’re not.” The archmancer drummed his fingers on his leg. “You see, I do fear you.”

Ashe cocked an eyebrow. “You can’t be serious.”

“Deadly.” Corsis rushed to him. His toothy jaws came within inches of Ashe’s face. The feint smell of fruit from the chilled beverage filled the Lizard’s breath. “I fear your mind.”