Players of the Game Character Spotlight: Frulgrath

Frulgrath looks like something out of a nightmare.  A description he might even self-apply.

A lanky demon with dried-out, dingy tan skin and needle-width pointed teeth.  Armed with hand-axes that can penetrate energy shields, armor, and the flesh of dragons.  He also uses trinkets and various oils to render himself invisible or to add additional potency to his attacks, depending on the foe he fights.  His insides are full of dust, and he can heal from nearly any form of harm.

But not all harm.  His own axes are just as dangerous to him.   Frulgrath once had four arms.  He lost one when Ashe Stelfire lopped it off with the Demon’s own axe during the climax of The Brigands.  He remains exceedingly deadly with his remaining three.  And he craves payback against Ashe for the maiming.

Payback he aims to collect.

He has another name that Thebes gave him as a joke back when they were on the same side in Repenter.  But it’s since become far more serious to anyone who encounters him.

Hatchet Man.

He has served as Corsis’s agent throughout the ages.  He kills with ruthless efficiency, but he doesn’t revel in it.  Frulgrath is pragmatic and possesses a keen sense of what is realistic.  He also has a dry sense of humor, which Corsis enjoys.

Frulgrath is one of the few people who can speak bluntly to the Master of the Game.  Corsis will even sometimes listen to him.  But not always.

And Corsis has a new job for Frulgrath.  One that he’ll relay to the Hatchet Man through Balpors.  Find out about Frulgrath’s latest assignment in The Breakers.

Art by Ringasure.

James McGowan Reader Group- Next!

Yello!

There’s a sketch on Tenacious D’s first album called “One Note Song” where Jack Black impresses himself by coming up with a song with one note plus a “little bendy thing” with the guitar string.  And in self-deluded grandeur proclaims that he’s ready to move on.

“Next song!  Next song!  NEXT!”

Well, that’s where I’m at now.  The Breakers is out in the world.  I went to the Get Lit Conference a few weeks back and sold some bundles to folks.  Including Jeff Koterba, a local “Omaha-famous” cartoonist and DJ for an Omaha classical radio station.  He bought my books for his grandson, because he’s also into “Brando Sando” (Brandon Sanderson), which aligns very much with my audience.  Jeff’s presentation was by far the best part of the conference.

Here’s a pic of me at my Git Lit table with my books, including The Breakers, and my “on Jim McGowan brand” wild shirt with tropical AT-ATs.
Pretty rad, in my humble opinion.

But now, with hopefully less self-delusion, it’s time to move to the next thing. Next thing!

NEXT!

I’ll be going to the Local Author Fair in a few weeks at Council Bluffs. I’ll go into the details in its own section below.

I think I’ll also do a Bookfest event in Omaha in December too.

And there’s all the writing projects, also in their own section.

Plenty o’ fun for the near future.  And because we must obey the rule of threes, the following all-caps proclamation is inevitable:

NEXT!
Council Bluffs Public Library Local Author Fair
I’ll be at the Council Bluffs Public Library Local Author Fair on Sunday, October 19, 2025 from 2pm-4pm.

If you’re in the Omaha area, come and say hi.

Tap the link above for more info on the Council Bluffs Public Library’s website.
Players of the Game Works in Progress
I went through the edits to The Game War and agreed with most of them.  I plan to keep using this new editor, Lori with First Editing.  She’s quite good.

I’ll be doing another pass with ProWritingAid and maybe try out their AI Beta Reader to see if it has any valid feedback.

Following that, I’ve made the judgment call.  I’m going to try out ElevenLabs for digital narration.  If I like it, I’ll release Repenter through whatever outlets that allow it, and depending on how it goes, the other books too.  Sadly, Audible only allows their own inferior digital narration product, so it won’t be available there for now.

For those who aren’t fans of AI digital narration, or AI in general.  I totally get it.  Much of it was built on scraped training data.  

I just ask for your grace as I try this out.  

These products are not going away.  I can’t afford $5-10k for a professional human narrator.  If I don’t have my novels in audiobook format, I am missing half or more of the market.  My books have almost certainly been scraped as well.  And I’m frankly fine with it.

I’m leaning in to being human and dipping my toes in to being an AI artisan author, to steal Joanna Penn’s term.  I don’t use AI for the actual writing, because that’s not fulfilling to me, and AI-generated text will not replicate my authorial voice even if I did use it.  But my literal voice is not up to the task of reading hours upon hours of my stories.  I’m prone to laryngitis, and I’m not looking to strain my vocal chords with a whole lot of talking.

So I’m starting this ElevenLabs experiment.  We’ll see where it goes.

I also tried out Google’s Notebook LM again and reloaded the POTG novels as text files instead of PDFs, and that worked much better.  It’s now at an 85-90% accuracy rate, which is fine for what I need it for.

I actually used it for this newsletter.  I couldn’t remember if Thebes first called Frulgrath as Hatchet Man in Repenter or The Brigands.  Yes, I could have done a find-search in both books, but it was handy to just use Notebook LM to track down the info.

The faux podcast thing is still kinda spotty with its accuracy and more of a gimmick, but asking the text portion to tell me about characters and story events yields decent results.  I shall add this to my writer’s tool belt.

I’ll get back to Unseen Scars and start on its second draft after I do the audiobook thing.

ABC: Always be creating.

Players of the Game Out of Context Quote of the Month:

Vurg to Vick: “Yes, I fortified our defenses. But they failed. That’s the hard lesson of the Weird War’s aftermath, lad. Sometimes, to protect, you must attack.”
Recommendation Corner
Blood Squad Seven by Joe Casey and Paul Fry

This is a very “inside baseball, except it’s comics” recommendation.  So I realize this might not be for everyone.

This series is based on analogue characters from a team of superhero celebrities who were big in the 90s.  And now some of the original characters are back to try it again with other younger characters who are either their kids or some other legacy aspect.  

In real life, the team from the 90s was called Youngblood originally published by Image, but lots of legal madness over the ensuing decades has made that basically impossible to publish it with the original characters and that name.  So we have a retconned team called Blood Squad Seven with analogues.  Kind of similar to what Watchmen did with the old Charlton characters.

The hook of the series is that it’s both a modern look at how superheroes would absolutely be celebrities in the modern era.  And they have a legacy to older characters from the 90s, not unlike how some of the JLA (Justice League of America) members in the 60s were legacy characters to the original versions in the JSA (Justice Society of America) from the 40s.

I like the tense dialogue, and I like the art style as well.  Very esoteric and not for everyone, but I dig it.

One Battle After Another

And it’s another recommendation on which I’m guessing others’ opinions might diverge.

It’s a Paul Thomas Anderson movie set over a 16-year span of time with a Weather Underground-esque group that’s doing revolutionary/terrorist attacks and liberation missions of immigrant detention centers.

Not diving into the culture war aspect of this stuff, but honestly, that’s more of the background to the movie.

Without spoiling too much.  It’s more about a family that’s dealing with the fallout of a lot of violently unwise or lustfully unwise decisions that were made in the past, and come back to haunt them when a certain child reaches her 16th year.

Leonardo DiCaprio does a great job of conveying a former revolutionary who flames out and is doing a so-so job of raising his daughter.  A daughter who Sean Penn’s relentless, unhinged, and also pathetic army colonel will stop at nothing to capture.  It also has a lot of cool long-take action shots amid riots and desolate car chases.  The score was noticeably well done too.

I run hot and cold on PTA movies.  I despised Magnolia.  But I enjoyed Punch Drunk Love and There Will Be Blood.  This is a movie that’s still sticking with me after I saw it.  So it must have done something right.  For me at least.

Give it a try if you’re feeling like something challenging and unique.

Click here for the original format

Players of the Game Character Spotlight: Balpors

Czar Balpors rules the Holy Alliance with infamous cruelty.

He and Starm, the Dragon God of Power, came out on top following the cataclysmic upheaval of the Eruption centuries ago.  Their empire gradually spread across the eastern half of the supercontinent of Jeea.

And now they want the west.  All at once.

They have upgraded their armed forces with improved weapons.  Their Dragons are among the most powerful combatants in existence.

Balpors intends to take back Findenton from the Free Jeea Coalition as a matter of pride.  And pride is costly.

He is more than willing to have others on both sides pay that bloody price.  The geopolitics and conquest are secondary to him.  Balpors may lead the foremost world power on the planet of Trojis.  He may be a Dragon in the guise of a Human ruler wearing impregnable stone armor.  He may pretend to serve Starm.  But his true motivations serve another.  The one with whom he shares a mind.

Corsis.

He is a drone of flesh controlled by the Master of the Game, but with his own bellicose and misanthropic impulses.

Everything he does serves to keep the Game in a state of constant turmoil.  A role he loathes more and more with each passing year.

But he can never stop because he cannot help himself.  His will is not his own.  And he vents his frustration with his lot in life on all he encounters.

Learn more about the harm Balpors inflicts in The Breakers.

Art by Ringasure.

James McGowan Reader Group- Get The Breakers Today!

Hey, Hey!

It’s that time.

The Breakers: Players of the Game Book 4 is available on ebook and paperback.

The stakes have risen. Ashe Stelfire and Avril Enzali have come out of the events of Repenter (Book 1) and The Brigands (Book 2) in one piece. But the cost of their struggles lingers on their spirits. The loss of those who died still weighs on them.

But they navigate that emotional damage as best they can. They are at last in Trojis. Ready to liberate Avril’s goddess, Celsis Kri, from an extra-dimensional prison of unbreakable ice. Their hard experiences also taught them something else.

They will need help.

Which is fortunate, because others also have business in the ice dungeon. Emerging from the events of The New Players (Book 3), Ed Burnhelt and his friends have only just fended off the threat of Corsis’s mind-warped, body-twisted horrors in the frontier city of Findenton.

Celsis Kri is not the only one trapped in the ice dungeon. The Titan hero from another age. The Skin Bot spy. The Taurus Man mercenary. The secretive Keeper Captain. And the corpse of another goddess who might one day rise again. All of them yearn for freedom.

And Ed’s cohort must liberate them.

Lending help goes both ways.

And it will start where it recently ended. In Findenton. Where the flashpoint of war reignites.

Find out more in The Breakers.

Get The Breakers Today!
Advanced Praise for The Breakers
“An electrifying blend of high fantasy and futuristic warfare… Ambitious, gritty, and emotionally charged.” The Prairies Book Review

“Wielding sharp, varied battle scenes, political plots that fit together with intent, and characters whose choices resist simple labels of right and wrong, James McGowan has created a layered war where every alliance comes with a cost and every victory changes the game board.” IndependentBookReview.com
I’ll be at the Get Lit Conference September 12th and 13th
I’ll have a table at the Get Lit Conference with copies of all my Players of the Game books.  Including The Breakers.

If you’re in the Omaha area, check out the Get Lit Conference site below and buy yourself a ticket for September 12th and 13th.

Swing by my table and say hi.  I’ll have some fun stuff to give away too.
Get Lit Conference
Starting with The Breakers or Need a Refresher? I Have You Covered.
Want to know the score fast? Select Quick Recap, and Corsis will detail all his jerky skullduggery in just a few minutes.

Want to know the nitty gritty? Select Detailed Recaps to jump in with both feet and learn all the big events and character moments of the Players of the Game saga.
Recaps Tab on Stelfire.com
Want a Closer Look at the World Maps? I Can Hook That Up Too.
I’ve just added the map of Subterranean Jeea to the Stelfire.com.

Check it out, along with maps of Jeea and Sufrinzon on stelfire.com/atlas

All can be viewed in magnified detail. Mobile users can tap on the map image and select “Download image” to zoom in on a map.
Maps on Stelfire.com
Players of the Game Works in Progress
So, on top of all The Breakers excitement, I finished the first draft of The Game War’s combined bonus novels of Unseen Scars and Secret Fronts.  

Huzzah and exultations!

The book that became two books’ first draft final numbers came in at 499 pages with 144,400 words.

Next, I’ll be going over the editor’s draft of The Game War.  I’ll either jump into the second drafts of Unseen Scars and Secret Fronts from there.  Or I might kick the tires on directing an AI-narrated audiobook version of Repenter.  That subject is very squishy on multiple fronts, so we’ll see where that goes.

And since this month has both the launch of The Breakers and the completion of the double bonus books, I’m going to supply a reading order of the POTG series existing books and upcoming books, rather than a WIP out-of-context quote.
Players of the Game Saga Reading Order
Book 1: Repenter

Book 1.5: Repenter: The Hidden Chapters

Book 2: The Brigands

Book 2.5: The Brigands: The Favor

Book 3: The New Players

Book 3.5: The New Players: Origins

Book 4: The Breakers

Book 4.5: The Breakers: Jagged Pieces – Coming Soon

Book 5: The Game War – Coming Later

Book 5.5: The Game War: Unseen Scars – Coming Later

Book 5.7: The Game War: Secret Fronts – Coming Later

Book 6: Back to the Dark – Coming Later

I plan on writing ten main novels and ten to twelve bonus books.  So I’m about 40% there with the published books, and about 55% there with the various WIP drafts.

I have a high-level outline for Back to the Dark, but that one is still baking in my mind.  It will undoubtedly take years to complete.  And then there’s the rest of the series, on which I have even rougher outlines and thoughts.  It will emerge from the ether in time.

I’m in it for the long haul, folks.

Marathons, not sprints.
Recommendation Corner
Triangle Strategy

A tactics video game.  Recommended by me.  Shocking, I know.

This one is a slow-burn gem with very strong Final Fantasy Tactics vibes.  Which makes sense, as Square Enix is the publisher.

It is not perfect.  I nearly stopped playing it with the literal first hour of world-building cut scenes.  But I gave it another chance, and the gameplay and characters ultimately engaged me.  The geopolitics of salt are interesting in a pre-industrial world where the compound is rare.  And the voice acting for the characters is pretty decent as well, especially for Benedict, the pragmatic and cold-blooded strategist and advisor to Serenoa, the young lord main character.

The characters are locked into their jobs, so you can’t customize that aspect of them.  But you can focus on what powers and abilities they use, and also customize your deployment of units for any given battle.

I don’t often replay games, but I did so with this one because there’s a lot of diverging story paths that lead to entirely different battles and character interactions.

Either skip the cut scenes at the beginning or just grab some popcorn.  It’s a stellar tactics game for gamers like me who love the niche.

Lucky Devils by Charles Soule and Ryan Browne

The guys who made the Curse Words and Eight Billion Genies comic book series are back with another absurdist comedy with dark undertones.

A nurse and a schoolteacher are stuck in terrible careers and life situations.  They keep doing the ethical thing, and get nowhere for it.

They have a pair of unseen devils on their shoulders, Collar and Rake, who both decide to reveal themselves to the hapless humans.

Silly good intentions paving ensues.

And the two devils think the whole hell underworld where they live when they’re off shift needs to be upended too.  They have ambitions.  And they’ll likely run afoul of many worse denizens as the series progresses.

It’s on hold for right now because the artist, Ryan Browne, recently suffered a minor stroke, so he’s focusing on recovery.

I wish him the best.  And hope they’re able to finish the story at some point.

It’s fun and compelling.
Check Out the Players of the Game Series on eBook and Paperback
That’s all for this time.

Stay smart.  Stay safe.

Jim

Click here to view the original format.

Players of the Game Character Spotlight: Ashe Stelfire

It all started with the man called Repenter.

Ashe Stelfire started out as a selfish and cruel person.  The worst person for the job of helping Avril Enzali, his long-lost daughter, to save her goddess from eternal imprisonment in an extra-dimensional dungeon of unbreakable ice.

Things did not go as planned.

Avril and Ashe both suffered great harm.  The daughter far worse than the father.  All at the whims of Corsis, who toyed with them from the periphery of a dark empire’s rise to power.  Before he could embark on the quest to free his daughter’s goddess, Ashe had to fight through a hellish world war to reclaim the means to heal Avril’s wounds.

Ashe changed along the way.  

He lost his innate pyromancy, transformed himself with a transfusion of silver blood, and claimed the legendary Retributor axe.  And he donned the monstrous bronze mask fashioned from the face of his old mentor.  Of far greater significance, he put aside his greed for fortune hunting as he learned of the magnitude of Corsis’s threat.  He strove to be better.

To repent.

He and his allies achieved a bitter victory in the final battle, where the means to heal Avril was at last recovered.  Although they triumphed in that smaller goal, they still lost the war against the dark empire backed by Corsis.  Ashe, Avril, and several of their friends fled to another world in the aftermath.  A brighter world.

A world with the entrance to a certain ice maze.

Ashe and Avril will at last embark on the quest to break out the imprisoned goddess.  One they had originally intended to perform by themselves.  But the past hard years have imparted another hard lesson.

When it comes to the Game and all the things it touches, going it alone is folly.

They will need help.

Find out how they get it in The Breakers.

Art by Hokunin.

James McGowan Reader Group- Countdown to The Breakers

Hey, all!

LOTS of news this month, so I’m going to jump right in with the style of a 90s-era Marvel Bullpen Bulletin that they’d use as in-house newsletters.

I loved seeing the all-caps ITEM subheadings in the middle of a random Spider-Man or New Warriors comic, so I shall shamelessly copy that format now.
ITEM: The Breakers is Available for Pre Order on Kindle Now!
That’s right!

The Breakers is releasing on Thursday, September 4, 2025.  And if you’re so inclined, you can pre-order it on Kindle now with the button below.

Do you prefer paperbacks or another ebook service besides Amazon?

Fear not!

The Breakers will be available for paperback purchase on Amazon, Barnes and Noble, and Bookshop.org.  And other ebook versions will be available on Apple, BN, Kobo, and many others.  They will go live on the actual 9/4/2025 date.

But if you are a Kindle reader, go right ahead and use the button below to get in line.
Pre-Order The Breakers on Kindle!
ITEM: The Breakers Paperback Proof
Here’s a proof copy of The Breakers.  It clocks in at 586 pages.  

It.  Is.  Epic.

You should totally grab a copy of your own in a month. All the Players of the Game goodness!  None of the “Not for Resale” stripes.
ITEM: Advanced Praise of The Breakers
An electrifying blend of high fantasy and futuristic warfare…”

-The Prairies Book Review

I hope to have more editorial reviews to share with you in the coming months.

In the meantime, check out the full review with the button below:
The Praries Book Review – The Breakers
ITEM: I’ve Embraced Goodreads
In the past, I had a paltry presence on Goodreads, as I found its user interface too annoying.

I’ve changed my stance.  Its UI is… fine.  

And more importantly, it’s one of the best places to learn what actual readers think about their favorite books.

I’ve also linked my blog from Stelfire.com to it, so it already has a robust selection of entries.  Many of which will be familiar to long-time reader group members.

So, if Goodreads is your bag, please follow me on that platform with the link below.
Follow Me on Goodreads
ITEM: Check out the Stelfire.com Recaps Tab
New to the Players of the Game Saga or need a refresh before you jump into The Breakers?  I’ve got you covered!

Check out the Recaps tab on Stelfire.com with the link below or the tab above.

Want to know the score fast?  Select Quick Recap, and Corsis will detail all his jerky skullduggery in just a few minutes.

Want to know the nitty gritty?  Select Detailed Recaps to jump in with both feet and learn all the big events and character moments of the Players of the Game saga.
Recaps
ITEM: I’m All Out of Items
Well, that’s not true at all, as the rest of the post below will confirm.

But we shall now return to the typical topics I cover in these reader group emails.  

Translation: I gots ta share my usual artwork, WIP status reports, and geeky things I like. Starting with an image of Ashe Stelfire above that many of you have seen, but I wanted to share anew.
Players of the Game Works in Progress
I can’t remember if I’ve mentioned this earlier.  But The Breakers is available on September 4th, 2025.  I could have sworn I had talked about that topic somewhere.

Kidding aside, I’m excited to get it out in the world.  But I shan’t be resting on my laurels.

I’m creeping toward the end of the first drafts for Book 5.5: Unseen Scars and Book 5.7: Secret Fronts.  The initial combined draft sits at 137,600 words with 482 pages.  That’s 14,000 words with 46 pages this time around.  It didn’t feel like I did better this month, but that’s double last month’s so-so output, so I take the W.

Once I’m done with the combined draft, I’ll take a look at The Game War’s edits from my editor, and run it through ProWritingAid again.  Then on to slicing and dicing books 5.5 and 5.7.

And maybe make use of Eleven Labs to see how AI narration sounds.  I’ve been kicking around using that where I’d direct the performance of a virtual voice.  Sadly, I cannot afford a voice actor for an audio book.  So it’s either AI-narrated audio or no audio.  I’m still determining what I want to do there.

A quandary for a later time.

Players of the Game Out of Context Quote of the Month

Corsis and Frulgrath:

Corsis considered Frulgrath, maybe with an eyebrow raised from behind his mask, maybe not. Finally, he said, “Self-delusion sneaks up on the best of us.”

Frulgrath stood away from the wall, still unsure if Corsis leveraged only intuition or something more invasive. He supposed it didn’t matter either way. “Hrh. You gotta be you. And I gotta be me.”
Recommendation Corner
Superman (2025)

I adored this movie.  

Superman is so easy to get wrong.  But this felt like picking up a random issue and jumping in with both feet.  Some folks won’t like the “toss into the deep end” approach to reintroducing him.

I am not among them.

It’s the best comic book movie I’ve seen in years.  

The pacing is fantastic. There was no part of this movie that felt slow. Luckily I had an empty bladder, as there were no slow-pace expository/transitional scenes where it felt like a good time to step out.  I’ve seen it twice, and I remained impressed by its story structure.

Mr. Terrific, Lex, Lois, and of course, Krypto, were the other standouts. I teared up at the father-son scene between Clark and Pa Kent. 

Its take on the original John Williams score was very hummable, which is job one of any movie score in my reckoning.

A very positive and earnest movie.  Highest possible recommendation.

Fantastic Four: First Steps

The best cinematic adaptation of Fantastic Four.  Not as good as Superman.  But the more I pondered the movie, the more I liked it.

I was initially on the fence with whether I’d be on board (pun partially intended) with the Silver Surfer swap from Norrin Radd to Shalla Bal.  But the angle they took with it worked for me.  This interpretation of the Surfer made her and Johnny Storm sort of love interests.  They sort of flirted with tentative curiosity about each other.  It turned tragic as Johnny figured out a cipher for her language while Reed, Sue, and Ben were busy with figuring out a way to beat Galactus.

Speaking of which, I love how they leveraged Reed’s brains and Sue and Ben’s hearts as part of their drive to not sacrifice Franklin to Galactus’s designs.  Dare I say it?  I thought it worked better than the comics’ Ultimate Nullifier macguffin in the original story.

Sue’s drive to keep Franklin safe was very relatable.  Vanessa Kirby really excelled in showing her strength when she confronted a crowd of haters.  The Invisible Woman is rightly up there with Storm and Wonder Woman as an exemplar of a female super hero.

And Pedro Pascal did a good portrayal of Reed Richards, but (nerd quibble alert) he wasn’t stretchy enough. All the others’ powers were spot on.

Some people had an issue with Ben Grimm not having a gravelly voice. But I liked his soft-spoken, understated, pensive demeanor. I also like that they dialed into his Jewish background.

Herbie and the Fantasticar were also spot on with the retro-future aesthetic.

And this score is up there with Superman and the Avengers.  Especially the verbal part.  I’ve been singing “FANTASTIC FOUR!!!!” to my wife for days. It’s a fun earworm and I get to tease her. A true double threat.

Also recommended.  Like I said earlier, Superman is better.  But FF: FS is totally worth seeing in the theater too.
Check Out the Players of the Game Series on eBook and Paperback
That’s all for this time.

Stay smart.  Stay safe.

Jim

Click here to view the original format.

Players of the Game Character Spotlight: Celsis Kri

Everything Avril Enzali has done. From enlisting Ashe Stelfire’s aid. To clawing her path back to the land of the living. To dueling her mother in the mountain city of Onno.

All of it has led to liberating this woman from the center of a maze of unbreakable ice.

Both women share the same shade of red hair and the forehead tattoo. But Celsis Kri is not like Avril. Her demeanor is sharp-edged. She seldom makes apologies for it. A tapestry of tattoos covers much of the Goddess of Conquest’s body. In the past, they granted her powers and weapons, but her chilled shackles now suppress such manifestations.

But her bonds cannot negate the ethereal glyphs’ defenses. They have protected her from torture and worse. The goddess’s crimson markings also allow her to explore other places within unseen realms of the mind.

And those also seen.

Using their common tattoo on both the goddess and her last follower’s foreheads, Celsis has tracked Avril’s progress, or lack thereof, through the events of Repenter and The Brigands. The imprisoned woman had to learn patience over these past sixteen centuries. Her captors have tormented her with promises of freedom if she would only renounce her rebellion against Starm, the Dragon God of the Holy Alliance. And away from the reptilian deity’s notice, enticement to rejoin the Game on Corsis’s side.

Celsis refused. And has continued to refuse. Her change of heart endures.

The horrors of the Eruption changed her perspective, reminding her of the Weird War from millennia earlier. The realization pierced through her very core. Everything Starm overtly put into motion and everything Corsis covertly orchestrated without the Dragon God’s knowledge, all of it continued the mad agenda the Weird Ones had attempted to inflict on the world. Reshape it into something outside of the natural order. Something twisted.

The cataclysm that created the Fire Well was only the beginning.

She had undone everything she’d fought to save in the Weird War. And so she rebelled against Starm and Corsis. The Dragon God captured and imprisoned her, while the Master of the Game has continued to whittle at her resolve from the shadows.

She bides her time and has recently let something dangerous creep into her mind. Hope that she might walk out of her frigid prison. If only Avril, Ashe, and a group of New Players can breach the cold dungeon. If only they can break her free.

Read more about the quest to liberate Celsis Kri in The Breakers.

Art by Ringasure.

James McGowan Reader Group- The Backlog Dilemma

Yo, yo!

I do believe most readers have a backlog. A stack of reading material that you intend to get to at some point. But if you’re like me, you end up stacking more on top of it. Not just books, but a manner of reading material like magazines. Or if you’re even more like me, comic books.

Months upon months of them.

I need to move them to the frontlog. Reduce the piles. Retake sanity. Okay, maybe not that last part. But catch up on things.

Honestly, part of why I’m writing about this is to force a little accountability for myself. I waste a decent chunk of time looking at YouTube videos about educational topics and tactics role-playing video games. None of it awful, but also none of it fantastic either. I know I’ll feel better about the stuff I put in my mind if I’m more deliberate about it.

And the stuff I put in other folks’ minds.

I’m also making the publication of Breakers part of my frontlog. Sometime in the first two weeks of August, likely on a Thursday. I don’t quite have a specific release date narrowed down, but it’s getting closer.

Fun stuff to add to your own aspirational reading pile.
Players of the Game Works in Progress
I had a few life curve balls and bouts of slogging through mental molasses this month. So my productivity is lower than I would have liked. I reached page 436 of Secret Fronts with 123,600 words. That’s 28 pages with 7600 words for this round. Better than last month, but I’ll strive to do more as the summer weeks tick away.

Also, as mentioned last time, I’ll be splitting this bonus novel in two. Book 5.5, which focuses on the fallout of the events of Book 5, will be called Unseen Scars. And Book 5.7, which focuses on other realms affected by the Game, will be called Secret Fronts.

I’m liking where the story is going, despite the manuscript mitosis. Plus there’s the above referenced August release of The Breakers, so that’s exciting too.

I shall keep walking the path.

Players of the Game Out of Context Quote of the Month:

“Brunch.” Ed shook his head. “This is what maturity feels like.”

Fernallus turned his attention away from his friend. “Simply horrifying, isn’t it?”
Recommendation Corner
The Devils by Joe Abercrombie

I always enjoy the dark humor of Abercrombie’s grim-dark worlds. And this dark setting is brand new.

A lost princess who grew up as a scumbag con artist finds herself in the middle of a succession crisis as events conspire to murder her horribly as the politics of nations and the church also conspire to put her on the throne of a Constantinople analogue.

And she can’t stop being a conniving, opportunistic coward.

Luckily, or more accurately unluckily, she’s protected by a suicide squad team called the Chapel of the Holy Expediency, led by a very weary knight, a rogue with far too much experience, a weathered vampire, an arrogant necromancer, a low-key elf. And a filth-minded werewolf who can’t tell friend from foe in her wolf form. Only that she has to eat the “good meat.”

I’m only part way through it so far, but I’m enjoying it a bunch. Steven Pacey’s performance is top-notch with his wry delivery.

Good stuff.

Murderbot on Apple TV

If you’ve been reading my newsletters for any length of time, you’ll know that I love the Martha Wells’s Murderbot Diaries novella and novel series.

The Apple series does a fantastic job of bringing the violent and absurd world to life. The banal evil of the various intergalactic corporations. The inane researchers who are way too touchy feely in their interactions with each other. All of it seen through the eyes of an android who would much rather sit by itself and watch its TV shows. Especially the ludicrous Sanctuary Moon.

Alexander Skarsgard does a great job of portraying the introverted Sec Unit with the secret name of Murderbot in all the android’s awkward glory. And the writing is very similar to the novels’ not-quite-comedy action as the humans ignore Murderbot’s advice and it has to continuously save them.

I think I still like the books a little more. But this is still an A-tier adaptation.

Check it out.
Check Out the Players of the Game Series on eBook and Paperback
That’s all for this time.

Stay smart.  Stay safe.

Jim

Click here to view in the original format.

Players of the Game Cover Preview: The Breakers

I’ve had this image for a couple of years. I even gave a cropped version of it to my cousin. (Hey, Nick!)

I think it looks amazing.

It shows Ashe Stelfire and Celsis Kri in the middle of a fight with a bunch of Fethelither demons. I love the sense of frantic action.

I might end up changing the titling design with my name on the bottom, instead of being squeezed at the top. But the image will stay as is. It was made by Ringasure. You can check out his stuff on DeviantArt and ArtStation.

I’m still narrowing down the launch date for it. Probably end of July or sometime in August. I might even set up preorder on the various platforms to see how that goes.

More to come in future posts.

James McGowan Reader Group- Cover Girl… and Guy

Howdy, all!

Halfway through the year, and after many updates with the incremental crafting of various works in progress, I am ready to share the Breakers’ cover.

Take a look at it above!
Players of the Game Works in Progress
As predicted last time, various personal matters, which have thankfully turned out well, ate into my productivity. I’m up to page 408 with 116,000 words on Secret Fronts. So that means I only wrote 16 pages with 4800 words. I don’t feel bad about this at all. The past month has driven home that there are more important things in life than productivity goals. I’ll ramp back up next time around.

And I’ve come to a realization with this bonus novel WIP. It’s actually two bonus novels.

One focusing on the fallout from the events of Game War, and one showing a previously unseen long siege with other characters who will meet Ashe, Avril, Ed, Harry, and the rest in the sixth main book in the series. I had outlined a briefer exploration of the long siege, but the story of Gathiner and especially Nadia’s struggles against Corsis’s cruelty took on a lot of life as I wrote it, and demanded more story real estate.

So much so that the aftermath story and the long siege story each need a separate book, rather than a single bonus novel.

Right now, I’m guessing I’ll be designating them with Book 5.5 and Book 5.7. I still need to figure out a new title for the split bonus novel, but Secret Fronts will probably be the name of the latter one.

Onwards!

Players of the Game Out of Context Quote of the Month:

Ashe and Crystala:

Crystala bent forward with one hand on her knee and the other raised with her forefinger extended upward. Pitch blackness danced at the edges of her vision. “Give me… give me a ten count.”

Ashe Stelfire crouched to meet her gaze. “Nuul Light is roiling around your eyes. You need more than a ten count.”

She huffed out a laugh. “You might be on to something there.”
Recommendation Corner
Dark Deity II on Steam

You thought you could escape mentions of tactics video games in my monthly missives, but you can’t. Grid-based game reviews are as inevitable as the passing of the seasons.

Dark Deity II has more of the same Shining Force/Fire Emblem-esque game play. Fun weapons, skill, and character class customizations. Too many characters, so you end up ignoring half of them. Though that’s better than ignoring 2/3 of them from the first game.

The voice acting is good. And the writing is mostly okay, though it gets a little wordy and melodramatic when they’re confronting the bad guy boss characters.

The tactical progression through the battle maps is the big selling point of the game. And it does that part quite well. So I’m happy with it.

The Lords of Uncreation by Adrian Tchaikovsky

The Final Architecture trilogy ups the stakes throughout this third installment. 

Idris discovers lots more about the nature of the universe. Specifically, the unspeakable thing in unspace that drives sentient minds insane and suicidal. And the masters pulling the strings of both it and the moon-sized, crystalline Architects. But he’s so mentally broken and twitchy that he has a hard time convincing the others of this bigger picture.

I don’t generally like whiny main characters, but Idris was compelling. And Solace, Kris, Havaer, and Olli were thankfully more assertive in each of their own ways.

But first the characters need to deal with Magda super thugs and their unexpected allies. And a weird empire that’s hung around the periphery that gets VERY pissed off with all the human factionalism and other more esoteric concerns, though their chosen means of multiple layers of interpreters gets in the way of communicating that.

One minor quibble. I wish more time had been spent with Idris and Solace’s quasi romance. It was mentioned in passing throughout the series, but never shown very much aside from a few interactions where they leaned on each other for strength. I didn’t really get a sense of actual intimacy between them.

But that’s not enough to hinder my enjoyment. I loved this book. And the whole series. Read it with your ears or eyes!
Check Out the Players of the Game Series on eBook and Paperback
That’s all for this time.

Stay smart.  Stay safe.

Jim

Click here to view the original format.