James McGowan Reader Group- In Habiting

Hey, y’all.

This is the first reader group email after all the authentication rule changes with Yahoo mail and Gmail recipients.  I already had much of that set up, so I expect it should be a non-event.  But if something goes off the rails, I shall fix it before next month’s missive. (This is a non-issue for anyone reading this on my stelfire.com blog.)

I’m in the habit of sending these after all.

While I like to think I mix in some spontaneity in my day-to-day activities, habits also play a significant part in my behavior.  From morning tea, to banana and apple breakfasts, to listening to podcasts while I exercise, I try to establish good habits.  Though bad ones like doom scrolling do occasionally sneak in.

Writing falls at the top of the good column. 

It’s very inertia driven.  It’s sometimes hard to start, especially after a long day.  However, once I push through the resistance and get started on a daily session, each subsequent word has a little more mental grease on it.

This very intro section is an example of pushing through that mental blockage.  I only had a dim idea of how it would flow when I sat down, but it got progressively easier with each word.  And I wouldn’t have done it if I wasn’t in the habit of creating these monthly emails/blog posts.

Habits also sneak into my writing style.  Bad ones like focusing way too much on a POV character’s breathing, which I strive to minimize.  And good ones like ending a session mid sentence so it’s easier to start again by finishing the sentence next time.

And inane habits that I cannot and will almost certainly never change.  Two spaces between sentences.  I grew up with the two space rule.  Once I’m done with a manuscript, all I can say is yay for find/replace to remove the extra space.

Like a certain rule in Zombieland, my thumbs cannot stop themselves from double tapping between sentences.

Can.  Not.
Players of the Game Works in Progress
I’m pleasantly surprised with the second draft progress this month.  I had a few off days, but I appeared to make up for them.

This month clocked in at 15 chapters revised or rewritten in The Game War. That’s better than last month’s 11, so I hope to maintain that pace.

I also am likely going to switch from YWriter over to Scrivener for putting together an outline for the next bonus content novella, tentatively titled The Game War: Hidden Fronts.  I watched a few videos on Scrivener’s capabilities, and I want to give those a try.

Also, I’m still aiming to get Book 4, The Breakers, released sometime this year.  Just need to get some coats of paint on the cover and the description blurb.  And perhaps some collected ebooks of the earlier novels too.

Irons.  They are a glowin’ in the fire.

Players of the Game Out of Context Quote of the Month

Arwith: “They tricked us into sending the right people to the wrong place.”

Ashe: “Maybe.  Or maybe we’re right enough to get the job done.”
Recommendation Corner
Number Go Up: Inside Crypto’s Wild Rise and Staggering Fall by Zeke Faux

I read nonfiction books every now and then when the topic is especially interesting to me.  This book fits the bill.  Perhaps more so because it got vastly out shined by Michael Lewis’s book “Going Infinite” that came out at the same time.  However, I got the gist of Lewis’s take from his Judging Sam series on his podcast.

This book does indeed speak of the same central character.  I especially loved the deadpan humor with the beginning sentences:

“I’m not going to lie,” Sam Bankman-Fried told me.

This was a lie.

Faux’s reporting goes way beyond the whole thing with SBF, though.  From chasing the Tether white whale, a dollar-pegged crypto currency that will not reveal where or how it’s keeping its dollars.  To countless Filipinos who got caught up in a speculative crypto game that led to financial ruin.  To literal compounds of enslaved people in Cambodia forced to engage in “pig butchering” scams that leverage crypto for their payments.

Let us just say that this book’s accounts reinforced my ongoing skepticism of the actual utility of crypto currency as a store of stable value.

Very compelling stuff.

The Iron Oath on Steam

And surprise, surprise.  I am not Lando in disguise. 

That is in reference to a decades-old Kenner Star Wars commercial.  A deep cut for the two of you who remember it.

Instead, I speak of yet another turn-based tactics indie game on Steam.  The Iron Oath.

This one focuses on a group of mercenaries who are betrayed by one of their own at the beginning.  And also must deal with a death mist breathing demon dragon who periodically sprays a random city with death mist, mutating inhabitants and creating a bunch of rifts that demons pour through.

Naturally, I love the premise of this.

I ended up naming my mercenary crew the Storm Riders, and we had to hop to it to earn money, get clues about the traitors, and help out whenever the demon dragon sprayed death some place.

I liked the hexagon grid and all the unique character classes like Pyrolancer fighters with their flaming pole arms and the kung-fu monk Pugilists.  I also liked the skill trees, especially the overwatch mechanics for the Huntresses, which repeatedly saved my team’s bacon.

I’ll admit that it gets a bit repetitive with identical dialogue for the random contracts.  And I wish they’d put more of a resolution for the demon dragon’s plot in the main game, rather than relegating it to a later update.

Even so, I had a bunch of fun.

So I say, give it a whirl if you are a tactics-o-phile like me.
Check Out the Players of the Game Series on eBook and Paperback
That’s all for this time.

Stay smart.  Stay safe.

Jim

Click here for the original format.

Players of the Game Character Spotlight: Deva Falc

Deva Falc once despised Nirva Iniv.  In the early days of the War of Reunification, the Arch Demon Baroness of Barithania led an army against the Palle Empire.  Before its ascendance gained momentum.  Had things gone differently, perhaps Deva might have claimed dominion over her own empire.  She held all manner of dark ambitions.

No more.

Nirva used the dark language of Hrolish to negate Deva’s will.  She is now Nirva’s dispassionately loyal bodyguard.  The enthralled baroness only wants what the Empress of Palle wants. 

That includes transforming her mind with an immaterial creature, giving her artificial psionics.  And perhaps even altering her body into something stronger, something worse.

Whenever it finally tatters her mind, no matter.  Nirva cares not, and neither does Deva.  Because she can’t.

If any hint of the true Deva remains, it is buried deep in the darkness of her fraying psyche.

And if someone should find that lingering shred, then Deva may just speak her mind.

James McGowan Reader Group- A Season of Experimentation

Happy New Year!

The calendar has flipped.  And I belatedly wish that I would have sent this a couple days ago on the 123123 date if you’re using the month-day-year format.  Oh well.

It’s also time for a new season of something, in which I apply a yearly theme that Grey and Myke often discuss on the Cortex podcast.  Rather than stating a specific goal or resolution, you apply a broader theme or season.

It’s a Season of Experimentation for me.

I’ve already been doing that for the last couple of months.  Some of it has been inflicted on me, as in the case of recent reorgs at the day job, which necessitates new ways of doing things, and new tasks as well.

And in my personal life with making the switch from Evernote to Joplin for my various recipe notes and media lists.  I also tried out a mustard marinade for turkey tenderloins when my wife and I hosted a holiday meal for the family.  Extra tasty.

I’ve also added a new phase to my drafts, using the WordTalk free extension to read back my text.  I have an older version of Word that doesn’t have the built in read back, but WordTalk definitely does the trick.  I’ll be using it for the new books and my back catalogue to help catch more typos and grammar errors.

I might go with something else for notes and read back tech.  Maybe something using AI with a voice that sounds less robotic.  We’ll just have to see.

I’m experimenting after all.
Players of the Game Works in Progress
I revised and rewrote 11 chapters of the Game War’s second draft this month.  One less than last month’s 12.  However, a particular chapter from this month was a little longer, so I’ll call it more or less even.

And Scrivener continues to be most handy for tracking down descriptions of settings and people that I need to reference later.  It’s great for the revision phases of a novel.

Onward and offward.  Or words to that effect.

Players of the Game Out of Context Quote of the Month:

Ramansa: “Ah. Ben. You clever, furless bastard.”
Recommendation Corner
The Pursuit of William Abbey by Claire North

Claire North’s novels often feature characters with esoteric, non-obvious supernatural powers/conditions.  Reliving your life again and again in a time loop while retaining your cumulative memories, being a body swapping ghost, and being forgotten as soon as you leave someone’s line of sight.

This story features a foppish doctor in the late 19th and early 20th centuries, William Abbey, who is cursed by a grieving South African mother after he stands by and watches the lynching of her son.  This act compels the son’s ghost to pursue him as a shadow that shambles after him anywhere he goes, including over oceans.

If the ghost touches him, it teleports to whomever he loves most, wherever they are in the world, and stops their heart.  Then it shambles back to him to do it again to the next person he loves.

And as the ghost gets closer, it allows him to know the truth of people’s hearts.  When it gets too close, he’s unable to stop himself from blurting out a litany of truths of anyone nearby.

This gets the attention of the British government.  Things do not go well.

The unreliable narrative tells a dual tale of William’s conscription as a concert-of-nations era spy and a later time with a Nun who listens to his story in a front line hospital of the Great War’s (WWI) western front.

Peter Kenny again does a fantastic job with the audio reading, especially the motor-mouthed desperation of his compulsion to tell the truth as his pursuing ghost gets nearer.

A fascinating yarn.

CGP Grey and Kurzgesagt Big Numbers Videos on Youtube

Youtube creators often put out lots of longer content at the end of the year for monetization reasons.  These two channels really did something interesting with big numbers.

CGP Grey did a Rock, Paper, Scissors video that ended up being a choose your own adventure of probability.  I initially just played through it once, because I thought that I’d be cheating if I just clicked through everything.

Then I heard him talking about it on the Cortex podcast and I learned that you’re supposed to click through all of them.

What follows was a vast journey through the varying iterations of “anti-luck” of constantly losing and the ultimate good luck of winning so much after 25 rounds that the odds are in the trillions.  And what that actually means if you truly need one person in a trillion to win.

It soon delves into heavy existential territory.

Kurzgesagt takes a different aspect of large numbers.  Its “All of History- 4.5 Billion Years in 1 Hour” video starts right after Theia collided with the Earth to both enlarge the molten early Earth and create the moon.

Each second equals about 1.25 million years.  The earth is a molten hellscape for about 10-15 minutes, showing the vast length of the largely unknowable Hadean period.

It takes even more time for multicellular life to show up.  And multiple extinctions occur in the blink of an eye.  Primates literally show up in the last second.

It’s probably the best demonstration of the scale of geological time versus the relative snap of the finger on which biological life operates.

Plus, it has some really chill music throughout.

Check both videos out.
Check Out the Players of the Game Series on eBook and Paperback
That’s all for this time.

Stay smart.  Stay safe.

Jim

Click here to view the original format.

Players of the Game Character Spotlight: Jasphir Iniv

Jasphir Iniv stands out in his family of conniving and abhorrent Demonic royalty.

He’s a decent person.

Naturally, they want him dead for that alone. 

His partnership with Ashe Stelfire and love affair with Nunaker only moved him to the very top of their hit list.

He’s a Human-like Sokenti who can see in all directions in his vicinity despite his race’s innate bleeding, eyeless sockets.  He covers this horrible aspect of himself with a white blindfold and white leather armor that never get stained with his viscera, or that of others.

Despite his affability, Jasphir radiates menace.  The assassin uses his panoramic natural sight to find weak points in the strongest of foes with his etherea-infused daggers.

But his many family members aren’t as easy to dispatch. 

They stalk him and his fortune hunter allies.

And their reach is long.

James McGowan Reader Group- Jumping Into It

Greetings of the Seasonal Variety!

To paraphrase an Elmore Leonard quote: You know that part of the story that no one reads?  Don’t write that part.

I’m currently working my way through a fantasy novel by a prolific writer, which I will not be featuring in Recommendation Corner.  That said, it’s gotten most interesting.

Eventually.

This story, like many other stories set in fantasy settings, suffers from pages and pages of “throat clearing” in the form of prologues with characters from ages past who aren’t part of the actual story.  Story elements that really only make sense if you complete the book and then revisit it.  Some readers dig that.

I do not.

My philosophy on world building and history in a sci-fi fantasy world is to reveal it as the characters encounter it.  Jump into it with a main character doing something interesting.  Getting in a fight.  Having a tense argument.  Anything to engage the reader with something interesting.

And then lead them into the larger world, with its lore and history showing up as a part of natural story progression.

Do I always succeed in that?  Probably not.  But it’s something that’s always my north star.

To loosely quote another writer, Kurt Vonnegut, this time. Start a scene late and leave early.
Players of the Game Works in Progress
One minor problem with not numbering your chapters until later and not having page numbers in Scrivener means that it’s very easy to lose track of productivity from one month to the next.

My estimate is that I got through revising or rewriting 12 chapters since last month, but it might be a little less than that. It’s less than last month’s 19 chapters.

I had some life stuff hit me with some work stress events and the sudden loss of a friend to a brain stem tumor.  Both made for a very blue first few weeks of November.

It’s my hope that December will be both full of happier life events, and also productivity.

Players of the Game Out of Context Quote of the Month:

“Watch.”  Corsis repeated his earlier command. “And hush.”
Recommendation Corner
Loki Season 2 on Disney+

I’m a little behind, and I still have one episode to go, so I hope this recommendation does not sour following the conclusion.

(Cough, Secret Invasion, Cough)

The big draw on this is Tom Hiddleston and Owen Wilson’s chemistry as work buddies in the TVA as the organization falls apart around them.  Jonathan Majors does a good job playing a nerdy Kang variant. 

Though, Marvel may just kill the whole Kang saga plan in light of the actor’s off screen behavior and the whole souring of interest in MCU phase 4 and early 5.  Odds are at least even that we’ll be seeing less Marvel output and a soft or hard reboot at some point.

Either way, Loki is a bunch of fun with Miss Minutes and Ke Huy Khan’s Ouroboros as stand out characters.

I like it (but perhaps less if I don’t like how they land the last episode).

Vox Machina on Prime

I’m also behind on this anime-inspired show.  I finished the 1st season, and still have to get to the 2nd at some point.

The Critical Role voice actors have created a fun D&D style show with all kinds of fantasy fun with dragons, vampires, dark magic, and even some steampunky artificing with an intense gun-wielding character.

But the tight writing, voice acting, and irreverent humor are the big draws of the show.

A certain montage where the characters go around the circle detailing the worst kill/victory they ever inflicted was hilarious, especially with the wood elf mage and the gnome bard character.

It’s been out a while.  And it’s still tons of fun.
Check Out the Players of the Game Series on eBook and Paperback
That’s all for this time.

Stay smart.  Stay safe.

Jim

Click here to view the original format.

Players of the Game Character Spotlight: Nunaker

Nunaker finds sentient bipeds fascinating.  So much so that she usually takes the form of a woman in formfitting armor.

She has no true shape.  She is a Lokna.  A being of silvery liquid.  Capable of forming all manner of weapons upon her body.  Simple ones, like blades.

Or more… elaborate instruments of harm, such as her dual, barb-covered tentacle whips that can rip through flesh with uncanny ease.

She partners with Ashe Stelfire’s team of fortune hunters for the thrill of the raid.  It exhilarates her.

As does the love of another partner, Jashir Iniv.  Her romance with the Sokenti assassin is vibrant and intense.

And woe to any who might take away the happiness it brings her.

James McGowan Reader Group- Pinteresting… Very Pinteresting

Hey there!

I’ve decided to dip my toe in other social media pools for my author interests.

And I figured Pinterest was an intriguing avenue since I like sharing artwork of my characters and covers.  I wasn’t aware of this, but it’s more of a image search engine than a conversation/argument venue like X-Twitter.

So here’s a pin image I made for Repenter.
Clicking on the image will take you to my Pinterest page.  I’ll be adding images on a bi-weekly or monthly cadence, so feel free to check it out as time goes on.
Players of the Game Works in Progress
I continue to plug away at The Game War’s second draft in Scrivener.  This month yielded 19 revised chapters.  Some needed to be completely rewritten.  Others needed only some polishing. 

I still don’t quite know how to measure productivity on this phase, but I’m getting words tappity-tapped, so I’ll claim victory on that basis alone.

Players of the Game Out of Context Quote of the Month:

Benefactor: “I’ve spent millennia with Corsis’s foot on my throat. If I get toppled from power, I’m quite close to the ground.”
Recommendation Corner
The Killer

I watched this latest David Fincher movie in the theater before it goes exclusively to Netflix.

Michael Fassbender stars as the multi-alias Killer, a sociopathic assassin who goes to great lengths to kill his targets.

And even greater lengths to protect himself when things go wrong.

It’s a tight movie that keeps you engaged throughout.  I didn’t like it as much as Gone Girl, Fight Club, and the Game, but it is definitely worth checking out on Netflix before it’s buried under other content.

Shardpunk Verminfall

Surprise.  It’s another tactics indie game that I’m enjoying.  I have my vices.  And turn-based pixelated combat is one of them.

This one takes place on an earth-like world where swarms of intelligent mutant rats have overrun the capital city, and your group of fighters have to make your way through the ruins with a little spherical robot that might be able to turn the tables on the rats.

It’s a little bit Darkest Dungeon with fear damage and camping between missions, and a whole lot X-Com with the cover and overwatch mechanics.

But the rats will never stop.  And you must ultimately flee or they will overrun you.

I hate rats.  Rats make me crazy.

But that’s okay, because this game lets me kill so very many of them.

They have to pay.
Check Out the Players of the Game Series on eBook and Paperback
That’s all for this time.

Stay smart.  Stay safe.

Jim

Click here to view the original format.

Players of the Game Character Spotlight: Ricardo Alterv

Ricardo Alterv can’t take the stress anymore.

He’s been a member of Ashe Stelfire’s partnership for years.  The money has been good.  The team respects his talents with guns.  His family heirloom, the Alterv Gun, fires burning bullets that can penetrate the advanced armor and the hard flesh of Demons.  The revolver never runs out of ammo.

The same cannot be said of Ricardo’s nerve.  With each horror he faces on the partnership’s fortune hunting raids, the more his nerve frays.

The latest incursion into an ancient and sentient forest portends nothing good.  Especially the bipedal Lizard lurking within it.

Ricardo needs to retire.  But he fears to consider a big question.

Will Ashe let him?

James McGowan Reader Group- Ultimate!

Howdy!

A few months back, I chronicled the glory of my bar trivia team, Beerpaw.  This is not the only group that I’ve rejoined with the worst of the pandemic behind us.  My pickup Ultimate Frisbee group again resumed its casual night.

In case you’re unfamiliar with Ultimate Frisbee, it’s kind of a mix of basketball where each defender covers someone, or plays zone defense against small passes of the offense, and American football where you can also throw the frisbee way down the field like a quarterback to a receiver in a rectangular end zone.  You also do a “kick off” after each point where you either yell “Ulitimate!” and/or the score and throw it to the other team.

Or you just say 2-2, no matter what the score is.  That’s an ongoing joke with one of my good friends.  (Hi, Dave!)

I usually tell people it’s like playing frisbee with a dog and you’re the dog.  I’m always drenched in sweat after I play, which is exactly what I want.  It’s fantastic exercise.

I’ve been playing with this group since 2007.  Originally, we played one night a week.  However, it eventually proved popular enough to expand to a second night that gradually became for the people with kids and older/slower people sub-group.

I am firmly and proudly in the latter group.

And it contracted to just one night per week with the higher octane group for a few years during the worst of the pandemic.  Until this past spring.

And how did I do after a 3 season gap?

Not terrible!  Which is a win as far as I’m concerned.  Minimal soreness and stiffness mixed with maximum fun.

I LOVE that we’ve been able to get back at the disc flinging.

I not only go for the cardio, but it’s also a great excuse to see a bunch of friends I wouldn’t get to see as often otherwise.

We stop on or around when we lose daylight saving time, so the season’s coming to an end.

But I have faith that the casual pickup Ultimate Frisbee group will return with all things green next spring.
Players of the Game Works in Progress
This past month had a longer than expected session of pasting the Game War’s first draft from Word into Scrivener.  And something interesting took up a good deal of my time.

I discovered I needed to summarize the chapters in each chapter folder, which became a second, far more defined outline.

With that done, I’ve edited the first three chapters, and am working on a brand new fourth.  Some of the formatting in Scrivener is hinky compared to Word, especially with tabs.  Scrivener’s value is the ability to shuffle sections around, so my anticipation is that I’ll mainly use it for second and possibly third drafts.

As far as productivity tracking goes with the second draft, I’m going to try going with the total chapters edited or written.  It’s a little more qualitative than quantitative, but I think it might work.

So 3.5 chapters for this month.

PLUS: I’ve started working with a third artist with the handle of Moonarc.  They did the illustration of Ricardo Alterv, and I’ll be rotating their art on future newsletters.  Check out their stuff on Deviantart.  It’s nifty.

Players of the Game Out of Context Quote of the Month:

Hekati gestured to the circular opening. “Cheaters first.”

Corsis winked at her. “Don’t mind if I do.”
Recommendation Corner
The Sudden Appearance of Hope by Claire North

Of the three Claire North sci-fi fantasy books I’ve read thus far, this one is the most melancholic and tragic.

The main character, Hope, has a condition that makes everyone she encounters to forget her after she departs from sight and sound.  Kind of an inverse Memento where everyone is like Guy Pierce when they interact with her.

This includes her parents when she was a teenager.  The scenes depicting this were both subtle and heartbreaking.

Hope becomes a thief because much of any legitimate career requires other people to remember her.  To build trust.  In the absence of trust, she’s able to steal valuables with impunity.

Jewels in particular.

And following a theft royal jewelry at a posh party, this brings her into the crosshairs of the host organization, a company behind a dystopian app called Perfection that encourages people to become more “perfect”.  A company that will go to great lengths to silence those who don’t agree with their shallow definition of the term.

Including a thief no one can remember.

Compelling stuff.

Arcadian Atlas

I do love me a good tactics video game.

And this one pushes many of my buttons.

It’s a pretty standard JRPG style game where there’s political intrigue that soon gets side tracked by magical forces that are unleashed by short-sighted warring factions. The main characters get caught up in the middle of it, and find that no side can be trusted.

I’ll admit that the user interface could have used a few more layers of paint.  The inability to rotate the screen to click on a character that’s clumped up with a bunch of other characters is vexing.

However, the Final Fantasy Tactics vibe with the character designs, the strangely chill jazz music, and Poncho the racoon make it fun for me.

All media is improved by the inclusion of a racoon.  It is immutable fact.

And I also enjoy this game despite its UI flaws.
Check Out the Players of the Game Series on eBook and Paperback
That’s all for this time.

Stay smart.  Stay safe.

Jim

Click here to view the original format.

Players of the Game Nation Spotlight: Yintu in the Shallow Sea

A hidden body of water lurks 20 trecs below the surface of eastern Jeea.

The Shallow Sea is only a thousand feet deep within its sparkling, luminescent cavern.  The immense pressure of the deep tributaries is negated by the cataclyze crystals that were created millennia earlier. 

So much so, that air fills the topmost portion of the subterranean sea’s cavern.  The enclosed water and air maintain oxygenation due to the ambient etherea generated by the crystals.

The nation of Yintu thrives within its depths, peopled by the bipedal, dolphin-like Cetari.  They are masters of submersible technology with vessels that can stand the crushing straits that connect the Shallow Seas to the oceans of the surface.

The Yintunese are reclusive. Distrustful.  And with good reason.  Their above-ground neighbors, the Holy Alliance, would invade them without hesitation if that dark empire ever learned of Yintu’s existence.

Still, this hidden nation has ambitions.

Ambitions that might ensnare the Breakers if they don’t take care in navigating the Shallow Sea’s waters.